Pages: [1] 2 |
1. Pending changes to T2 rig production? - in Science and Industry [original thread]
Preserving this thread I would like to see it continued further.
- by Nova Fox - at 2012.02.06 17:44:00
|
2. Pending changes to T2 rig production? - in Science and Industry [original thread]
all ships need ammo bays make it easier to keep the fun stuff seperated from everythign else like scripts and the such imo to help alleviate the carrying around so much. i get marginally annoyed when I dump my hulks contents out and everys crystal...
- by Nova Fox - at 2011.10.12 17:31:00
|
3. Pending changes to T2 rig production? - in Science and Industry [original thread]
Favoriting this as Ill be harvesting this thread for ideas when i get to the point in my suggestion thread when I make salvagers a bit more of a 'fuller' profession than they are currently. Currently the thread has nothing about the salvagers ye...
- by Nova Fox - at 2011.10.12 16:38:00
|
4. Pending changes to T2 rig production? - in Science and Industry [original thread]
Viktor von Steiner wrote: How is "make it less random, more player controlled" more sand-boxy? For industrialists its building sandcastles in the box, you're very specific on what sort of sand sticks and rocks you want and everythign else yo...
- by Nova Fox - at 2011.10.12 15:33:00
|
5. Pending changes to T2 rig production? - in Science and Industry [original thread]
I like the scrap it down and build it back up idea as anything else and it would tier 2 the industry a bit in alot of places. Most intersting windows I see opening though would be the meta-level module construction where you need some of these ext...
- by Nova Fox - at 2011.10.11 16:27:00
|
6. NFX Survey, How are you willing to Spend for Research? - in Science and Industry [original thread]
Well Im getting more results ingame than out of game, hopefully it will give me the ball park figures Ill need, once I have them all Ill repost them here and see what you guys think of it. Pre-order your Sisters of ≡v≡ Exploration shi...
- by Nova Fox - at 2010.01.18 08:35:00
|
7. NFX Survey, How are you willing to Spend for Research? - in Science and Industry [original thread]
Edited by: Nova Fox on 15/01/2010 04:39:50 Originally by: Kalnov Here's an idea: have it cost a certain amount per month. Charge for months in advance. Like say it costs me 100m (random number) per month for as many slots as I can use....
- by Nova Fox - at 2010.01.15 04:38:00
|
8. NFX Survey, How are you willing to Spend for Research? - in Science and Industry [original thread]
Originally by: Carniflex I would pay 200 to 250 mil/month for 37 ME, 24 Copy (9x 75%, 15x 65%) and 27 PE slots. As that's what I pay currently. If I could use the POS labs cross corp. As I can't I have to run altcorp for that. Thank yo...
- by Nova Fox - at 2010.01.14 21:39:00
|
9. NFX Survey, How are you willing to Spend for Research? - in Science and Industry [original thread]
So far Ive gotten 5 samples in game on a range to start throwing darts in Also several factors where brought to my attention that will be addressed accordingly (ie tech 2 bpc researching infringing on decryptors territory and possibly crashing th...
- by Nova Fox - at 2010.01.14 05:52:00
|
10. NFX Survey, How are you willing to Spend for Research? - in Science and Industry [original thread]
Originally by: Lutz Major You should not put a price tag on the level of research. Different blueprints have different times to research. A battleship ME level takes about 2-3 days (depending on skills) and a Small Ammunition blueprint 1-...
- by Nova Fox - at 2010.01.12 19:02:00
|
11. NFX Survey, How are you willing to Spend for Research? - in Science and Industry [original thread]
Edited by: Nova Fox on 12/01/2010 11:14:32 Congratulations! Scotty the Docking Manager managed to cause a station wide disaster, it will be a year before it will be safe to undock from this station you managed to get marooned in. You as a Re...
- by Nova Fox - at 2010.01.12 11:13:00
|
12. To Inventors an information gathering questionaire - in Science and Industry [original thread]
people take things what I say so easily at face value. Its true I do lose that much a month, then again thats the difference between a hobbiest and a professional, when you come up on how I lose that much a month on invention consider yourself a f...
- by Nova Fox - at 2009.04.09 00:45:00
|
13. To Inventors an information gathering questionaire - in Science and Industry [original thread]
Originally by: ShardowRhino oh and i hate the idea of messing with datacore generation. Most of these people are to ****ing stupid to turn a profit off of invention due to their "if i mine it, its free!!!! so i can price it at whatever i w...
- by Nova Fox - at 2009.04.08 12:40:00
|
14. To Inventors an information gathering questionaire - in Science and Industry [original thread]
Originally by: Sir Substance i would advocate a way of making small numbers of datacores by personal work, independant of RP agents. i am currently faced with the dilemma that i need datacores that can only be gotten from R&D agents in am...
- by Nova Fox - at 2009.04.08 07:15:00
|
15. To Inventors an information gathering questionaire - in Science and Industry [original thread]
Originally by: Celia Therone Edited by: Celia Therone on 08/04/2009 02:50:52 To the OP: I'm not sure that data cores are really exciting enough to justify a new ship. Presumably it would only be widely used if the income from the shi...
- by Nova Fox - at 2009.04.08 07:14:00
|
16. To Inventors an information gathering questionaire - in Science and Industry [original thread]
Originally by: Megadon Datacore production can already be increased by player activity through running extra missions for R&D agents. Datacore production is already also linked to skill level allowing for more than one agent. Nothing that ...
- by Nova Fox - at 2009.04.08 06:04:00
|
17. To Inventors an information gathering questionaire - in Science and Industry [original thread]
No feedback? darn Im really trying and got CSM support for the idea so if you really do have concerns Ill be more than willing to staple them onto my purposal.
- by Nova Fox - at 2009.04.08 00:57:00
|
18. To Inventors an information gathering questionaire - in Science and Industry [original thread]
Been working on an idea at ideas and features involving making a science vessel to rival ore industrial vessels. One idea was to help provide a greater availibility of current scientific materials to the invention community, namely datacores. So...
- by Nova Fox - at 2009.04.07 03:09:00
|
19. Quick Poll before I suggest it, Labless Research for $$$? - in Science and Industry [original thread]
Edited by: Nova Fox on 03/07/2008 21:26:21 Edited by: Nova Fox on 03/07/2008 21:25:30 Edited by: Nova Fox on 03/07/2008 21:24:54 Would it be better to have labless research possible and quicker turn around times instead? I hate the ide...
- by Nova Fox - at 2008.07.03 21:16:00
|
20. Quick Poll before I suggest it, Labless Research for $$$? - in Science and Industry [original thread]
Edited by: Nova Fox on 03/07/2008 13:15:00 Your not paying concord in this instance though Other players have to make the product to create the researchless option they can set the prices if needed to. So your in example your paying the othe...
- by Nova Fox - at 2008.07.03 13:14:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |